Freestyle
Slalom : Marking
System
Official
document about the rules (download it)
Annexes 2008 (download it)
Style slalom demands that four judges be present; each
one is in charge of a marking sheet. The sum of the four
sheets will define the number of points in a run. Competitors
are entitled to two runs; at the end of a competition,
judges will obtain a mark for both, and only the best one
will count for the final ranking.
The way of proceeding is common to all
categories. There are only two categories, female and male.
As a consequence, the youngest competitors will be judged
exactly in the same way and by the same standards as adults.
Each judge is in charge of one criterion only during the
whole competition. They do not have access to the other
marking sheets and therefore cannot know the result before
the addition of all criteria, which the judge responsible
for calculations carries out after the competition. It
is the judge manager's responsibility to check there is
no miscalculation and to validate the ranking obtained.
It should be noted that the four marks are independent
in this notation system
Let us have a close look at each of the four marking sheets
:
The penalty sheet
It gathers five important parameters that will define the
overall penalty mark.
Fallen cones: each cone the competitor knocks down or
displaces will
cost 0.5 points.
Avoided cones: each cone the competitor did not slalom
at the end of the allotted 90-second period results into
a penalty (-0.5 points).
Falls: Judges appreciate how serious they are and mark
them from 0 to 5 accordingly. For example, a hand touching
the ground will cost 1 point, and a big fall on the belly
will cost 5 points.
Run duration: A run lasts for 90 seconds
at most, after 90 seconds the performance is not judged.
The competitor should stop skating himself : in between
80 seconds & 100 seconds. Else a penalty of 5 points will
be provided
There is no limit to penalty points.
The run management sheet
It gathers two essential parameters: trick families and
rhythm. When added up, these will give the run management
mark.
Trick families: there are five of them.
Eagles or Reverse Eagle : The feet must
be open (think Charlie Chaplin...) with an angle superior
to 90°.
Eagle proper, crossed eagle and Z belong to this family.
Or for the reverse eagles : These are tricks in which the
feet are closed with an angle greater than 90°. Reverse
eagle proper (a mere snake-like move among the cones with
toes facing each other), crossed reverse eagle,
reverse Z
Sitting tricks: These are tricks in which one squats while
balancing on one foot. The competitor's buttocks are at
the same level as, or below, the knee of their leg that
touches the ground.
Footgun (aka "cafetière"), christie and
kazachoc belong to this family.
Wheelings and side-wheel balances: These are tricks performed
on one foot only and one wheel only. There is an exception
for quads; balancing on two wheels from the same skate
(the side, heel or toe wheels), qualifies as a trick of
this family.
Spin : Tricks performed on 1 or 2 wheels
for inlines (or even 4 wheels (toe or heel wheels) for
quad skates), 2 circles around the cones, around the same
cone, in between the cones ... as long as it is more than
720°
Jumping tricks:
These are tricks that include a phase in which neither
foot is in contact with the ground, as well as an impulsion
phase and a landing phase.
Jumping X, wiper, foot-spin, kazachoc... belong to this
family.
The judge marks each trick family on a
2-point scale. They take into account the best performance
for this particular
family in the whole run.
They must mark each family performed on 4 or more cones.(Spin
Family rule is 720° instead of 4 cones)
A trick performed correctly on 4 cones is worth 2 points.(Spin
Family rule is 720° instead of 4 cones)
If a competitor performs a trick on 4 cones (or more) and
knocks down or avoids one of them, the judge still grants
2 points provided that the competitor respected the trick's
move.
If the skater does not respect the move on one cone at
most, the judge grants only one point (a typical situation
is when the skater does not get the move right from the
start ; e.g. their sitting trick is not low enough at the
first cone, or their eagle gets open enough only when they
are passing the first cone).
The maximal mark will be 10 points.
Rhythm:
This mark is about the judge's appreciation of the overall
rhythm of the run. The final mark must reflect the proportion
of concordance with the music. The concordance relates
to two aspects (5points & 5points) : general rhythm (tempo)
and musical peaks (tune). The mark will comprise rhythm
variations related to the music, and timing consistent
with the music, either generally
or on specific occasions.
The maximal mark will be 10 points.
The maximal management mark is 20
points.
The style sheet
It gathers two parameters. When added, theses
give the style mark.
Execution quality of tricks & transitions
: 20 points
This mark is about the judge's overall appreciation of
all tricks & transitions in each line of cones,
no matter how many cones they have been performed on.
The style mark will be good if the run displays command,
fluency,
pleasant curves and
a nice balance
Choreography : 5 points
This part of the marking deals with all extra choreographic
feats the competitor may perform.
Choreography will be marked according to the difficulty,
originality,
beauty, consistency and number of the feats.
Some examples
of feats:
Blocks, special entries and exits (jumps, shuffles), stunts,
splits, dance figures...
The maximal style mark is 25 points.
The technical sheet
It gathers four parameters. When added, they give the
technical mark.
Technical tricks:
They get marked according to flexibility (Y, reverse eagle,
christie...), balance (wiper, wheeling...), strength
(kazachoc...) and potential loss of bearings (tricks
that may disorientate the skater: foot-spin, backward
tricks...)
Each trick performed on 4 cones or more must be marked.
If a competitor performs a trick on 4 cones (or more) and
knocks down or avoids one, the judge grants them the
mark if they respected the slalom move.
The mark is granted in reference to a standard. The standard
is worth 1 point; it does not define a ceiling in marking.
It relates to the current high common difficulty.
E.g.: Crazy = 0 point
Volte = 0.50 points
Footgun = 1.00 points
Christie = 1.25 points
Backward wheeling = 1.25 points
The maximal mark will be 20 points.
Technical transitions:
They get marked according to balance (heel wheeling to
toe wheeling), strength (sitting trick to standing trick),
flexibility (reverse eagle to crossed reverse eagle),
potential loss of bearings (backward one-foot to backward
footgun), and changes in rhythm or direction.
The mark is granted in reference to a standard. The standard
is worth 1 point; it does not define a ceiling in marking.
It relates to the current high common difficulty.
E.g.: Sun to eagle = 0.0 points
Technical change of direction (forward trick to backward trick) = 0.50 points
Forward one-foot to forward footgun = 0.75 points
Backward one-foot to wiper = 1.00 points
The maximal mark will be 10 points.
Overall technical appreciation:
The judge takes into account the skater's global performance
in comparison to all that is possible in slalom skating.
They appreciate the technical quality of the run taken
as a whole, as well as that of all its technical elements.
The judge will mark the proportion of technical difficulty
in the whole run according to the quantity of tricks and
to the quantity of transitions.
The maximal mark will be 10 points.
Execution speed:
This mark relates to the judge's appreciation of the overall
execution speed, in comparison to all that is possible
in slalom skating.
The maximal mark will be 5 points.
The maximal technical mark is 45 points.
Some important details
A repetition is defined as the execution of the same element
on several occasions. Repeating element, whatever they
may be, is not penalised. It is not rewarded either.
An element (a trick, a transition, a choreographic feat)
will lose its technical value as it is repeated, by 50%
each time. In other words the technical element will
be valued at 100% the first time, 50% the second time,
and 0% the next times.
Note that performing a move on two different lines does
not count as a repetition if the technical difficulty is
regarded as different.
The point count begins when the skater passes the first
cone. Anything performed before that just will not count.
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